Second sketch (2)

Today we had a plan of picking one part or stage of the light pattern that we have created, focus on it and what it expresses. We picked the one that was initially supposed to represent the stage of semi-alertness. In the context of “pursuit”, we realized it gave us the feeling of when you have ran for a period of time and you have found a “safe spot” to hide in, like a “recovery” stage, meaning the body is trying to recover for all the oxygen that has been used, so the inhales are fast and intense, maybe even a bit more intense than the exhales following them.

After some code-tweaking, we decided the best way to get closer to the target, is to do a role-play. My teammate ran as fast as he could(imagining he is being chased) for a period of time, and afterwards he stopped and we paid attention to the quality of his breathing, like the intensity(the amount of air inhaled) and the speed. We then tried to compare two kinds of sketches we had, in one the “wave” was a sine wave, whereas in the other it was straight lines going up and down (with harsh angles).

My teammate running!

We decided to combine the two types of waves, having harsh peaks, and smoother transitions between each single curve. The reason why is that we thought the two waves are somehow two extremes that none of them are producing the exact pattern we have in mind. The constraint of having limited coding skills is definitely a major factor in the decision-making process of this. Meaning we should stick with the version that is the most accurate one, even if not the exact thing.

the shortness of breath is more visible here.

We continued tweaking the code to make it more and more a close representation of the feeling/emotion of “recovering breath”. We realized as time goes by, the speed of each breath (one inhale and exhale, one crest of the wave) should decrease to be more realistic and life-like. The value of this decrease should also increase with time.

The initial “shock” that one would experience in such a situation, could be represented in a graph, by a high, narrow triangle with a high, sudden peak. We are thinking of having the peak to be the maximum amount of brightness the led could produce, and since we are planning on using a high power led, we expect that max amount to have a “blinding” effect, meaning the brightness is so high and sudden at the same time, that if one is looking at the light directly, they will sense a “shock”. i.e. It has a repelling effect to it. I think this could be a good representation, considering the constraints of our material being a single led.

We played around with the high power led, using a mirror, and a triangular prism (insert pics/videos of the playing around.) (we did not proceed with it so much)

We are going to test the code we have with the high power led to see if the “blinding effect” works.

We are planning on doing the “running” state. Another important thing is the transition between two stages.

Questions: Since we are working with pursuit which clearly has to do a lot with movement and moving, is there a way to express this movement with the light, not the sequence/pattern of it only, but with using a medium to alter the light’s brightness (make the range look bigger, etc.), and to also move the attention off the led itself, and to the light it creates (again, maybe the light can “go through” a type of material to alter its range or quality.) creating movement with the light behavior, and not getting inspired by it!

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